

"Warlock": Maybe they made a deal with certain banned AI, or you just bring back the idea of Lovecraftian things in space. Or go with something like Mass Effect's biotics, so they manipulate a particular made up physics phenomenon, and need to be exposed to some substance as a kid or something. "Sorcerer": This is probably where you want to have psychics come in. You choose between being a cloaking field using infiltrator, a hacker, or a talker with enhanced charisma and pheromones or some mix of the three. Maybe switch it to Scoundrel ala Star Wars. "Rogue": You could really keep the name Rogue. "Ranger": These would be the guys who specialize in being part of a landing party, right? Probably bio-tech again. I keep thinking something in appearance like Samus Aran. "Paladin": Again, if you roll with "Divine Magic" being replaced with "Cooperating with/asking an AI for favors," maybe Paladins have some mild AI in their armor that lets them do a lot but only if they keep to certain behavioral patterns they agreed to beforehand. "Monk": I dunno that much about 5e monks, so I have nothing here. The concept doesn't change - this is just somebody with excellent practical combat and weapons training. "Fighter": Simply Soldier or ( Space) Marine or something, or even keep the Fighter name. Tie these guys to ecosystems maybe, so they have DNA from specific planets/colonies? They might be engineered to use biotech primarily/exclusively and Wild Shape is a shapeshifting gene? "Druid": Again, depends what you want to do with divine magic. My thought is maybe replace traditional gods with powerful, post-Singularity AI personalities that are quirky but can be negotiated with. "Cleric": Depends what you want divine magic to be based around. "Bard": Bards perform well and remember lore, right? Maybe these guys underwent some sort of enhancement to make them particularly charismatic or they have advanced brain implants that store a lot of knowledge and can broadcast beneficial signals to activate specific hormones in their teammates or enemies for healing, defense, etc.
Scifi 5e homebrew classes how to#
Keep the Barbarian's outsider status by having it be that the process is irreversible and whatever war they fought in is over, so most people don't know how to adapt these guys back to normal. "Barbarian": My thought is something like Supersoldier or Beserker, with the character having undergone enhancement including a natural steroid injection system, ala Bane from Batman. Thoughts going off of the list from the Player's Handbook: I don't know what "halflings" should be in this setup, admittedly. This in turn loops us back to playable races where "half-orcs" are perhaps battle-focused cyborgs? "Hobgoblins" are hubdrones that have more advanced AI to coordinate the others.Īnd going with these "evil" races being machines, "orcs" could be some sort of warbots, think Terminator or something like that. You could again work in "half-dwarves" as people with some heavy-worlder ancestry.įor some of the traditional "evil" races, "goblins" could be rogue drones that have begun to self-replicate and spread through whatever settlements you want them to have taken over. "Dwarves" could be heavy-worlders, smaller and squatter but stronger, and more used to proper mechanical technologies and making sure they work properly as opposed to fancier tech like "elves" use. "Half-elves" are simply people with some of this ancestry. Adapted to not need sleep as much, for example, given the lack of a natural day/night cycle in their space habitats, potentially.


But if you make them various shades of humans, you could have "Elves" be spacers (humans born in space), lighter and more nimble, more adept with "psionics" or advanced technology ala nanotech or hacking or whatever fits. That just becomes a matter of what alien you translate each race into. Well, you start with basic humans remaining basic humans, perhaps with some mention of how genetic therapies mean they avoid a lot of inheritable diseases and conditions and they have better immune systems - except for whatever lab-cooked up diseases/poisons they'll be encountering in-game, so it's not actually an in-game advantage.įor the other base races, you could just do aliens and then they could be almost anything that fits.

I've had a few scattered thoughts, so here are a couple:
